News and Changelog
Follow what's coming in the Game!
February 4, 2021
General
- Car handling is dramatically improved
- Cops now check player for turned off lights!
- Pursuer AI is now more careful with their team mates in close pursuit
- Traffic AI now yielding on junctions without traffic lights
- Car spawns in chases are now recorded into chases
- Added Map zoom
- Added progress saving on mission ladders
- Added new event object system based fully on Lua
- Added adjusting of north location (in
_environment.txt
file) - Fixed multiple game stability issuess
- Fixed bug with never ending pursuit
- Fixed too loud sound in tunnels
- Fixed material vars not getting overridden by material editor settings
- Fixed replay fast seeking with Ctrl+Arrows
- [Lua] pedestrian bindings for cutscenes
- [Lua] added CutsceneCamera and more camera binding functions
- [Lua] added mission save/restore for continuation
- [Lua] added setting gamesession timescale, HUD motion blur
SDK
- Fixed tools not loading files when long file paths are specified
January 5, 2021
General
- Resolving most of the stability issues caused by poor multithreading implementation
- Fixed lag caused by music changes
- Improved loading time optimizations
- Resolved most of the stuttering while driving across city regions
- Fixed incorrect car Auto handbrake behaviour on high speeds
- More stable physics engine contacts, now allowing bounces
- Added multiple car service lights. Just add new line with same key and different parameters
- Fixed shadows not being correctly drawn on Nvidia cards
- Lua Added new CCar API functions (GetRPM, GetDisplayRPM, IsDriveWheelsOnGround)
- Lua equi::timer now can be used with scripts (you can now place new timers within HUD)
Editor
- Fixed object duplication bug after using Region editor
As it is Preview that means the build is still Work in Progress and it still may contain some serious bugs, use with caution.
September 18, 2020
General
- Added new vehicle ‘82 Bruiser (K5)
- Added new story demo mission
- Added 120Hz framerate support
- Big speed up in loading times
- Multi-threaded performance optimizations
- Re-recorded police lines by Christopher Allen
- Added MORE particle effects
- Added game (cop) difficulty settings
- Many improvements in car physics
- Fixed physics collisions with walls (and no more getting stuck in poles)
- Support for mission campaigns
- Cop AI tweaks and improvements
- Traffic AI tweaks
- Traffic light direction cycle is now randomized on each junction
- Scripted object bug fixes
- Car damage system reworked to be more reliable
- Camera improvements
- HUD fade in/out fixes
- Fixed unnoticeable rendering bugs
- Fixed animating textures (frozen water animation)
- Fixed joystick interrupting button controls when steady
- Fixed compressed files give wrong files for some file names
- ZIP archive support in engine - for Addons
Editor
- Loading times improved
- Fix gizmo bugs
- Added addon support
- Fixed some freezes
Game now comes in installer form for new users and bundled with SDK and all prerequisites and available here: https://drive.google.com/file/d/1jFQnaXz5ZtgiUIozumEo2Z-m2563Bqnw/view?usp=sharing
Note: game is still available in traditional RAR archives and SDK separately by old links
March 7, 2020
- Allister Brimble's Driver 1 OST alongside with Driver 2 OST officially included in the game!
- Pedestrian variety with models and skins
- Car steering handling changes with fast steering
- Addons (mods) are now loading with Lua! Allowing custom cars and levels selected from menu!
- Lua scripting API improvements and existing crashes fixed. (Scripting API documentation is now planned)
- Pursuer AI is better at not flipping over
- Skinned shader (on wheels and peds) now can have cubemap reflections
- lots of bug fixes
February 4, 2020
- Allister Brimble's Driver 2 20th anniversary OST officially included in the game!
- Car collision model fixes - also fixed crashing dynamics
- New city buildings
- Fixed mat_reload command
- Fixed AI navigation in tunnels
- Car wheel model can be specified as well as individual body groups and hubcap physics models
- Car exhaust types (single/double)
SDK/Editor
- Level Editor now has full Undo/Redo support for Heightfields and Objects mode
- Carla example updated with new Physics model
- Updated SDK with new level models.
January 12, 2020
- Added basic configurator/launcher
- Lens flare / occlusion query flashing fix
- Multithreaded optimizations
- Pedestrian performance drops fixed
- Car lights and car shadows are not affecting performace
- Fixed fail-safe default_vehiclezones.def loading bug on custom levels
- Fixed crashes on custom levels caused by alone objects on unused heightfields
- Hydrant and waterflow are now consistent on low FPS
- Added in_joy_addMapping command - to add unknown controllers using SDL2 game controller tool
SDK/Editor:
- latest Carla SS model with license plate
- Added recent concrete wall models
January 6, 2020
- More performance optimizations
- Fixed key binding bugs in main menu
- Mods folder support
- Replay system refactoring to remove ASSERT on non-spawned cars during cutscenes
- Fixed traffic cars following certain roads
- Pursuer AI steering tuning
- Allowing to put localizations to mirror of GameData (e.g GameData_Russian, GameData_French, etc.)
SDK/Editor:
- Multiple objects rotation is relative to selection center
- Fixed bugs with object rotation
- Previously saved level will be renamed with .BAK suffix